When tgSurfIndirectSpec is enabled, two new elements tgSurfIndirectSpecRefl and tgSurfIndirectSpecTrans are automatically output as well. When tgSurfIndirectDiff is enabled in a render layer, two new elements tgSurfIndirectDiffRefl and trSurfIndirectDiffTrans are automatically output as well.Temporary/automatic render output files (the ones named "tgout") have a new filename format that includes the render time and the version of Terragen.The render aborts if output folders don't exist after attempting to create them. Output folders are verified and automatically created if necessary at the start of a render that outputs files.New variables can be used in rendered output filenames. We may need another solution for this in future builds However, this also means we can't use the positive bump trick to avoid sharp terminators on low-poly geometry. Bump mapping doesn't affect shading position anymore because this was causing incorrect rendering of transparency. Changed how bump mapping affects the shading position.To work around this bug, the reflective shaders do nothing when hit by camera rays in the GI prepass Worked around a bug which can cause large amounts of noise in the atmosphere GI cache if reflective shaders are visible to the camera in the GI prepass.The fix makes distant vegetation render more correctly Fixed a bug with the ray bias in shadow rays originating far from the camera.Corrected some flaws with motion blur when the pixel sampler is adaptive, by reverting to a random sampling strategy in this case.The "Robust adaptive sampler" checkbox in the Render Pixel Sampler has been replaced by two radio buttons: "Legacy adaptive sampler" and "Robust adaptive sampler".Both of these changes provide a better ratio of image quality to render time We fixed an important bug in the way it handled colours, and implemented a new method of evaluating contrast. Two changes were made to the the robust adaptive sampler to produce better looking images in a shorter render time. The robust adaptive sampler is ready for use in production.More information is in the Path Tracing section below The path tracer is ready for use in production.The radio buttons for choosing between "Standard renderer" and "Path tracer" have moved to the Quality tab of the render node, and other controls have been rearranged to accommodate them."Defer all shading" is enabled by default."Robust adaptive sampler" is enabled by default.Render millions of boulders or trees using "instancing"Īdd multiple heightfields to your scene.Note: Version 4 is a paid upgrade from previous versions Render entire planets, sweeping vistas, tiny rock gardens, or anything in between Features of Terragen ProfessionalĬutting-edge adaptive subdivision renderer With Terragen you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. Create entire worlds from your imagination, or import real world terrain data sets and use it to create the most realistic visualizations possible. This is a powerful solution for building, rendering, and animating realistic natural environments. Free download Terragen Professional 4.5.56 full version standalone offline installer for Windows PC, Terragen Professional Overview
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